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Half life the citadel
Half life the citadel












half life the citadel

Breen's office with its luxurious red carpets, wooden furniture and marble floors. As the player travels upwards, the setting becomes noticeably more "elegant", until Dr. Razor Trains can be seen arriving to loading platforms located in the lower levels of the Citadel through underground tunnels. Examples of the Combine technology found in the Citadel include Combine computer terminals, sprawling yellow pipes, force fields, power generators with dark energy orbs, and stasis fields of unknown purpose. Materials are essentially limited to typical Combine metal walls, polished metal tiles, metal grates and reinforced glass. Its features are almost always tall rather than wide, evoking a strong sense of verticality in both directions, and asymmetrical angular forms with an unsettling approach to pattern are very common, meant to make the player feel insignificant against the Combine war machine. Unlike City 17 and most of the previously seen Combine establishments, the Citadel is a purely Combine creation. Some monologue from Kleiner in Episode One mentions that there are multiple citadels on Earth, though the exact number is never stated. When the player actually travels into the Citadel alone in the final levels, there is a great sense of closure, leading up all the way to the portal array at the summit. From the very beginning, the Citadel forms a very strong relationship with the player, as it looms over the cityscape and fades into the clouds. The conclusion of Half-Life 2 takes place in the Citadel, a very tall, monolithic tower embedded in the middle of City 17 it is basically the quintessential symbol of Combine might.














Half life the citadel