Next, open up a file called module.ini file, then scroll down to the end of the 'load_resource = ' lines and add another line 'load_mod_resource = yourfilenamehere' Save your new BRF to your module's Resource Folder dds file format, and placing them in your Mount and Blade/Modules/ whateveryourmoduleis /Textures folder. Be sure to add the textures by converting them to. There you can add meshes, assign materials and textures and do other cool things. To get models into a format that the game engine uses, you need to import the mesh into OpenBRF They're fairly intuitive, but if you have questions on using them just let me know, as I've used them quite a bit.
Most will include instructions on how to install their particular mods so if you run into any problems, consult their instructions to see if anything was missed.Ok, for starters you'll need a couple of tools. Some mods may require additional steps if they include texture packs or other files that change the core gameplay. If you have not modded your game in the past, it will be set to native by default.
Installing mods for Warbands is pretty easy for anyone who has modded a game before.